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20232026
most citedGS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting

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cs.CV2026

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Songbur Wong, Xiaosong Jia, Junqi You +12

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world…

cs.CV2025

UniUGG: Unified 3D Understanding and Generation via Geometric-Semantic Encoding

Yueming Xu, Jiahui Zhang, Ze Huang +12

Despite the impressive progress on understanding and generating images shown by the recent unified architectures, the integration of 3D tasks remains challenging and largely unexpl…

cs.CV2025

BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting

Zipei Ma, Junzhe Jiang, Yurui Chen +1

The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using t…

cs.CV2025

4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene Calibration

Jiahui Zhang, Yurui Chen, Yueming Xu +8

Leveraging diverse robotic data for pretraining remains a critical challenge. Existing methods typically model the dataset's action distribution using simple observations as inputs…

cs.CV2025

From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D

Jiahui Zhang, Yurui Chen, Yanpeng Zhou +10

Recent advances in LVLMs have improved vision-language understanding, but they still struggle with spatial perception, limiting their ability to reason about complex 3D scenes. Unl…

cs.CV2025

BANet: Bilateral Aggregation Network for Mobile Stereo Matching

Gangwei Xu, Jiaxin Liu, Xianqi Wang +5

State-of-the-art stereo matching methods typically use costly 3D convolutions to aggregate a full cost volume, but their computational demands make mobile deployment challenging. D…