18 papers · 1 filter
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Muyao Niu, Jixuan He, Ruihan Yu +9
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
Toward Robust and 3D-Aware RGB-NIR Imaging in the Dark
Muyao Niu, Mingze Ma, Yifan Zhan +5
Robust low-light imaging remains challenging for the community. Recent studies have explored fusing Near-Infrared (NIR) with noisy RGB to achieve improved enhancement, yet most met…
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation
Conglang Zhang, Yifan Zhan, Qingjie Wang +10
Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR disti…
Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation
Yifan Zhan, Zhengqing Chen, Qingjie Wang +7
A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing thes…
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Yuning Gong, Yifei Liu, Yifan Zhan +21
Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…