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20242026
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cs.CV2026

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Muyao Niu, Jixuan He, Ruihan Yu +9

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…

cs.CV2026

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…

cs.CV2026

Toward Robust and 3D-Aware RGB-NIR Imaging in the Dark

Muyao Niu, Mingze Ma, Yifan Zhan +5

Robust low-light imaging remains challenging for the community. Recent studies have explored fusing Near-Infrared (NIR) with noisy RGB to achieve improved enhancement, yet most met…

cs.CV2026

HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

Conglang Zhang, Yifan Zhan, Qingjie Wang +10

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR disti…

cs.CV2026

Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation

Yifan Zhan, Zhengqing Chen, Qingjie Wang +7

A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing thes…

cs.CV2025

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Yuning Gong, Yifei Liu, Yifan Zhan +21

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…