most citedNeural Visibility of Point Sets

1 citations · 1 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

Bingxian Li, Yilong Li, Jingliang Peng +6

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of G…

cs.GR2026

Neural Centroidal Voronoi Tessellations

Jiacheng Xu, Bo Pang, Rui Xu +5

Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs wit…

cs.CV2026

ViSculpt: Visual-Centric Agentic Geometry Editing

Bo Pang, Jiaqi Pan, Xiaocheng Zhang +3

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional…

cs.GR2026

aDSL: Agentic 3D Creation via Joint Agent-Program Design

Rui-Huan Wang, Si-Tong Wei, Jia-Qi He +3

Programmatic representations provide a compelling paradigm for 3D content creation, enabling fine-grained edits, interpretability, and explicit structural control. Yet, agentic wor…

cs.CV2026

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Yuyang Yin, Zixiang Li, Longxuan Deng +11

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras,…

cs.GR20251 cited

Neural Visibility of Point Sets

Jun-Hao Wang, Yi-Yang Tian, Baoquan Chen +1

Point clouds are widely used representations of 3D data, but determining the visibility of points from a given viewpoint remains a challenging problem due to their sparse nature an…