1 citations · 1 across the 7 of their papers we have counts for
7 papers
CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation
Bingxian Li, Yilong Li, Jingliang Peng +6
While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of G…
Neural Centroidal Voronoi Tessellations
Jiacheng Xu, Bo Pang, Rui Xu +5
Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs wit…
ViSculpt: Visual-Centric Agentic Geometry Editing
Bo Pang, Jiaqi Pan, Xiaocheng Zhang +3
3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional…
aDSL: Agentic 3D Creation via Joint Agent-Program Design
Rui-Huan Wang, Si-Tong Wei, Jia-Qi He +3
Programmatic representations provide a compelling paradigm for 3D content creation, enabling fine-grained edits, interpretability, and explicit structural control. Yet, agentic wor…
StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization
Yuyang Yin, Zixiang Li, Longxuan Deng +11
Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras,…
Neural Visibility of Point Sets
Jun-Hao Wang, Yi-Yang Tian, Baoquan Chen +1
Point clouds are widely used representations of 3D data, but determining the visibility of points from a given viewpoint remains a challenging problem due to their sparse nature an…