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20242026
most citedObject-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

6 citations · 6 across the 11 of their papers we have counts for

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14 papers · 1 filter

cs.CV2026

Multi-View Face and Gesture Animation with Dynamic Gaussians

Alireza Javanmardi, Vippin Kumar Jeetmal, Christen Millerdurai +2

Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstru…

cs.CV2026

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

Christen Millerdurai, Shaoxiang Wang, Yaxu Xie +3

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, te…

cs.CV2026

ReLaGS: Relational Language Gaussian Splatting

Yaxu Xie, Abdalla Arafa, Alireza Javanmardi +5

Achieving unified 3D perception and reasoning across tasks such as segmentation, retrieval, and relation understanding remains challenging, as existing methods are either object-ce…

cs.CV2025

GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

Patrick Noras, Jun Myeong Choi, Didier Stricker +2

Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality mate…

cs.CV2025

TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model

Alireza Javanmardi, Pragati Jaiswal, Tewodros Amberbir Habtegebrial +4

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion fr…

cs.CV2025

Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes

Shaoxiang Wang, Shihong Zhang, Christen Millerdurai +3

Despite recent advances in single-object front-facing inpainting using NeRF and 3D Gaussian Splatting (3DGS), inpainting in complex 360° scenes remains largely underexplored. This…

cs.CV2025

Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings

Abdalla Arafa, Didier Stricker

Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian S…

cs.CV2025

EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Camera

Christen Millerdurai, Hiroyasu Akada, Jian Wang +5

Monocular egocentric 3D human motion capture remains a significant challenge, particularly under conditions of low lighting and fast movements, which are common in head-mounted dev…

cs.CV2025★ 6 cited

Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

Marcel Rogge, Didier Stricker

Current Gaussian Splatting approaches are effective for reconstructing entire scenes but lack the option to target specific objects, making them computationally expensive and unsui…

cs.CV2024

3D Spatial Understanding in MLLMs: Disambiguation and Evaluation

Chun-Peng Chang, Alain Pagani, Didier Stricker

Multimodal Large Language Models (MLLMs) have made significant progress in tasks such as image captioning and question answering. However, while these models can generate realistic…

cs.CV2024

Uni-SLAM: Uncertainty-Aware Neural Implicit SLAM for Real-Time Dense Indoor Scene Reconstruction

Shaoxiang Wang, Yaxu Xie, Chun-Peng Chang +3

Neural implicit fields have recently emerged as a powerful representation method for multi-view surface reconstruction due to their simplicity and state-of-the-art performance. How…

cs.CV2024

G3FA: Geometry-guided GAN for Face Animation

Alireza Javanmardi, Alain Pagani, Didier Stricker

Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversar…

cs.CV2024

SG-PGM: Partial Graph Matching Network with Semantic Geometric Fusion for 3D Scene Graph Alignment and Its Downstream Tasks

Yaxu Xie, Alain Pagani, Didier Stricker

Scene graphs have been recently introduced into 3D spatial understanding as a comprehensive representation of the scene. The alignment between 3D scene graphs is the first step of…

cs.CV2024

MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding

Chun-Peng Chang, Shaoxiang Wang, Alain Pagani +1

3D visual grounding involves matching natural language descriptions with their corresponding objects in 3D spaces. Existing methods often face challenges with accuracy in object re…