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20242026
most citedA Review of Virtual Reality Studies on Autonomous Vehicle--Pedestrian Interaction

111 citations · 310 across the 15 of their papers we have counts for

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cs.HC20261 cited

Probing More-Than-Human Representation in Crisis Resilience Planning: An HCI Researcher Perspective

Tram Thi Minh Tran, Adrian Wong, Callum Parker +5

Crisis resilience planning raises urgent questions about how to include non-human species and ecological systems in participatory processes, which remain largely human-centred. Thi…

cs.HC20261 cited

Envisioning Audio Augmented Reality in Everyday Life

Tram Thi Minh Tran, Soojeong Yoo, Oliver Weidlich +6

While visual augmentation dominates the augmented reality landscape, devices like Meta Ray-Ban audio smart glasses signal growing industry movement toward audio augmented reality (…

cs.HC20251 cited

Towards Adaptive External Communication in Autonomous Vehicles: A Conceptual Design Framework

Tram Thi Minh Tran, Judy Kay, Stewart Worrall +6

External Human-Machine Interfaces (eHMIs) are key to facilitating interaction between autonomous vehicles and external road actors, yet most remain reactive and do not account for…

cs.HC20251 cited

Understanding Pedestrian Gesture Misrecognition: Insights from Vision-Language Model Reasoning

Tram Thi Minh Tran, Xinyan Yu, Callum Parker +3

Pedestrian gestures play an important role in traffic communication, particularly in interactions with autonomous vehicles (AVs), yet their subtle, ambiguous, and context-dependent…

cs.HC20251 cited

Animal Interaction with Autonomous Mobility Systems: Designing for Multi-Species Coexistence

Tram Thi Minh Tran, Xinyan Yu, Marius Hoggenmueller +5

Autonomous mobility systems increasingly operate in environments shared with animals, from urban pets to wildlife. However, their design has largely focused on human interaction, w…

cs.HC202513 cited

Wearable AR in Everyday Contexts: Insights from a Digital Ethnography of YouTube Videos

Tram Thi Minh Tran, Shane Brown, Oliver Weidlich +2

With growing investment in consumer augmented reality (AR) headsets and glasses, wearable AR is moving from niche applications to everyday use. However, current research primarily…