13 citations · 25 across the 11 of their papers we have counts for
5 papers · 1 filter
PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes
Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson +6
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing…
Explorer: Robust Collection of Interactable GUI Elements
Iason Chaimalas, Arnas Vyšniauskas, Gabriel Brostow
Automation of existing Graphical User Interfaces (GUIs) is important but hard to achieve. Upstream of making the GUI user-accessible or somehow scriptable, even the data-collection…
ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality
Jaewook Lee, Filippo Aleotti, Diego Mazala +9
While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-exp…
MVSAnywhere: Zero-Shot Multi-View Stereo
Sergio Izquierdo, Mohamed Sayed, Michael Firman +6
Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across differe…
CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
Nels Numan, Gabriel Brostow, Suhyun Park +3
Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ…