activity
20242026
most citedImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality

13 citations · 25 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman +9

Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusi…

cs.CV2026

Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images

Matias Turkulainen, Akshay Krishnan, Filippo Aleotti +6

We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level AND by satellite. Faithful reconstruct…

cs.HC2026★ 1 cited

NaviNote: Enabling In-situ Spatial Annotation Authoring to Support Exploration and Navigation for Blind and Low Vision People

Ruijia Chen, Yuheng Wu, Charlie Houseago +9

GPS and smartphones enable users to place location-based annotations, capturing rich environmental context. Previous research demonstrates that blind and low vision (BLV) people ca…

cs.CV2025

PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes

Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson +6

We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing…

cs.HC2025

Explorer: Robust Collection of Interactable GUI Elements

Iason Chaimalas, Arnas Vyšniauskas, Gabriel Brostow

Automation of existing Graphical User Interfaces (GUIs) is important but hard to achieve. Upstream of making the GUI user-accessible or somehow scriptable, even the data-collection…

cs.HC2025★ 13 cited

ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality

Jaewook Lee, Filippo Aleotti, Diego Mazala +9

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-exp…

cs.CV2025

MVSAnywhere: Zero-Shot Multi-View Stereo

Sergio Izquierdo, Mohamed Sayed, Michael Firman +6

Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across differe…

cs.HC2025★ 11 cited

CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration

Nels Numan, Gabriel Brostow, Suhyun Park +3

Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ…

cs.CV2024

TAPVid-3D: A Benchmark for Tracking Any Point in 3D

Skanda Koppula, Ignacio Rocco, Yi Yang +5

We introduce a new benchmark, TAPVid-3D, for evaluating the task of long-range Tracking Any Point in 3D (TAP-3D). While point tracking in two dimensions (TAP) has many benchmarks m…

cs.CV2024

GroundUp: Rapid Sketch-Based 3D City Massing

Gizem Esra Unlu, Mohamed Sayed, Yulia Gryaditskaya +1

We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. We focus on early-stage urban design, where sketching is a common tool and the design…

cs.CV2024

DoubleTake: Geometry Guided Depth Estimation

Mohamed Sayed, Filippo Aleotti, Jamie Watson +5

Estimating depth from a sequence of posed RGB images is a fundamental computer vision task, with applications in augmented reality, path planning etc. Prior work typically makes us…

cs.CV2024

AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings

Jamie Watson, Filippo Aleotti, Mohamed Sayed +5

Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene…