6 papers · 1 filter
Code World Model: Coding Agent as World Brain
Yiwen Chen, Guosheng Lin, Chi Zhang
World models aim to simulate how complex environments evolve under actions and events, yet existing video-based world models primarily learn dynamics from visual observations, whic…
MagicArticulate: Make Your 3D Models Articulation-Ready
Chaoyue Song, Jianfeng Zhang, Xiu Li +8
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realisti…
MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization
Yiwen Chen, Yikai Wang, Yihao Luo +5
Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This a…
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
Yiwen Chen, Tong He, Di Huang +9
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this poten…
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang +7
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…
Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting
Xiaofeng Yang, Yiwen Chen, Cheng Chen +5
We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggl…