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20212026
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Showing 2025 · cs.CVShow all

9 papers · 2 filters

cs.CV2025

Score-Regularized Joint Sampling with Importance Weights for Flow Matching

Xinshuang Liu, Runfa Blark Li, Shaoxiu Wei +1

Flow matching models effectively represent complex distributions, yet estimating expectations of functions of their outputs remains challenging under limited sampling budgets. Inde…

cs.CV2025

Image-Conditioned 3D Gaussian Splat Quantization

Xinshuang Liu, Runfa Blark Li, Keito Suzuki +1

3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment…

cs.CV2025

WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction

Hung Nguyen, Runfa Li, An Le +1

3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works addr…

cs.CV2025

OpenHuman4D: Open-Vocabulary 4D Human Parsing

Keito Suzuki, Bang Du, Runfa Blark Li +5

Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are c…

cs.CV2025

DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting

Hung Nguyen, Runfa Li, An Le +1

Sparse-view 3D Gaussian Splatting (3DGS) presents significant challenges in reconstructing high-quality novel views, as it often overfits to the widely-varying high-frequency (HF)…

cs.CV2025

From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting

Hung Nguyen, An Le, Runfa Li +1

3D Gaussian Splatting has emerged as a powerful approach in novel view synthesis, delivering rapid training and rendering but at the cost of an ever-growing set of Gaussian primiti…