10 papers · 1 filter
HumanOrbit: 3D Human Reconstruction as 360° Orbit Generation
Keito Suzuki, Kunyao Chen, Lei Wang +5
We present a method for generating a full 360° orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view s…
Image-Conditioned 3D Gaussian Splat Quantization
Xinshuang Liu, Runfa Blark Li, Keito Suzuki +1
3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment…
WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
Hung Nguyen, Runfa Li, An Le +1
3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works addr…
OpenHuman4D: Open-Vocabulary 4D Human Parsing
Keito Suzuki, Bang Du, Runfa Blark Li +5
Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are c…
DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting
Hung Nguyen, Runfa Li, An Le +1
Sparse-view 3D Gaussian Splatting (3DGS) presents significant challenges in reconstructing high-quality novel views, as it often overfits to the widely-varying high-frequency (HF)…
From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting
Hung Nguyen, An Le, Runfa Li +1
3D Gaussian Splatting has emerged as a powerful approach in novel view synthesis, delivering rapid training and rendering but at the cost of an ever-growing set of Gaussian primiti…