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20242026
most citedDetermining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis

36 citations · 65 across the 10 of their papers we have counts for

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4 papers · 1 filter

cs.CL2025

Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach

Michele Materazzini, Gianluca Morciano, Jose Manuel Alcalde-Llergo +4

This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular,…

cs.CV2025★ 1 cited

Automatic Identification and Description of Jewelry Through Computer Vision and Neural Networks for Translators and Interpreters

Jose Manuel Alcalde-Llergo, Aurora Ruiz-Mezcua, Rocio Avila-Ramirez +3

Identifying jewelry pieces presents a significant challenge due to the wide range of styles and designs. Currently, precise descriptions are typically limited to industry experts.…

cs.HC2025★ 2 cited

Design and evaluation of a serious game in virtual reality to increase empathy towards students with phonological dyslexia

Jose Manuel Alcalde-Llergo, Andrea Zingoni, Pilar Aparicio-Martinez +2

Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting t…

cs.HC2025★ 4 cited

Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings

José Manuel Alcalde-Llergo, Pilar Aparicio-Martínez, Andrea Zingoni +2

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university set…