activity
20242026
most citedDetermining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis

36 citations · 65 across the 10 of their papers we have counts for

collaborators

10 papers

cs.HC2026

Customized Tourist Navigation in Urban Contexts Following General Trends and Individual Preferences

Andrea Zingoni, Sediola Ruko, Enrique Yeguas-Bolívar +1

Navigating an unfamiliar city poses significant challenges, and tourists are among the groups more likely to experience them, particularly when attempting to locate a point of inte…

cs.CY2026

Leveraging Machine Learning Techniques to Investigate Media and Information Literacy Competence in Tackling Disinformation

José Manuel Alcalde-Llergo, Mariana Buenestado Fernández, Carlos Enrique George-Reyes +2

This study develops machine learning models to assess Media and Information Literacy (MIL) skills specifically in the context of disinformation among students, particularly future…

cs.CL2025

Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach

Michele Materazzini, Gianluca Morciano, Jose Manuel Alcalde-Llergo +4

This study explores the use of virtual reality (VR) and artificial intelligence (AI) to predict the presence of dyslexia in Italian and Spanish university students. In particular,…

cs.CV2025★ 1 cited

Automatic Identification and Description of Jewelry Through Computer Vision and Neural Networks for Translators and Interpreters

Jose Manuel Alcalde-Llergo, Aurora Ruiz-Mezcua, Rocio Avila-Ramirez +3

Identifying jewelry pieces presents a significant challenge due to the wide range of styles and designs. Currently, precise descriptions are typically limited to industry experts.…

cs.HC2025★ 2 cited

Design and evaluation of a serious game in virtual reality to increase empathy towards students with phonological dyslexia

Jose Manuel Alcalde-Llergo, Andrea Zingoni, Pilar Aparicio-Martinez +2

Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting t…

cs.HC2025★ 4 cited

Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings

José Manuel Alcalde-Llergo, Pilar Aparicio-Martínez, Andrea Zingoni +2

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university set…

cs.CY2024★ 19 cited

Use of recommendation models to provide support to dyslexic students

Gianluca Morciano, José Manuel Alcalde-Llergo, Andrea Zingoni +3

Dyslexia is the most widespread specific learning disorder and significantly impair different cognitive domains. This, in turn, negatively affects dyslexic students during their le…

cs.CY2024★ 36 cited

Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis

Enrique Yeguas-Bolívar, José M. Alcalde-Llergo, Pilar Aparicio-Martínez +3

Learning disorders are neurological conditions that affect the brain's ability to interconnect communication areas. Dyslexic students experience problems with reading, memorizing,…

cs.HC2024

A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia

José M. Alcalde-Llergo, Enrique Yeguas-Bolívar, Pilar Aparicio-Martínez +3

Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds o…

cs.CV2024★ 3 cited

Jewelry Recognition via Encoder-Decoder Models

José M. Alcalde-Llergo, Enrique Yeguas-Bolívar, Andrea Zingoni +1

Jewelry recognition is a complex task due to the different styles and designs of accessories. Precise descriptions of the various accessories is something that today can only be ac…