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From the 4 of 112 linked papers with an AI index.

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20242026
most citedRandomized Greedy Methods for Weak Submodular Sensor Selection with Robustness Considerations

3 citations · 6 across the 43 of their papers we have counts for

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cs.GT2026

Learning to Persuade Privately Informed Receivers

I. Arda Vurankaya, Ufuk Topcu

The paper studies online Bayesian persuasion where a sender must influence a binary-action receiver who also receives private signals from an unknown fixed signaling scheme, and pr…

cs.GT2026

Noncooperative Coordination via a Trading-based Auction

Jaehan Im, Filippos Fotiadis, Daniel Delahaye +2

Noncooperative multi-agent systems often face coordination challenges due to conflicting preferences among agents. In particular, when agents act in their own self-interest, they m…

cs.GT2026

Chance-Constrained Correlated Equilibria for Robust Noncooperative Coordination

Jaehan Im, Ufuk Topcu, David Fridovich-Keil

Correlated equilibria enable a coordinator to influence the self-interested agents by recommending actions that no player has an incentive to deviate from. However, the effectivene…

cs.GT2026

Scalable Coordination with Chance-Constrained Correlated Equilibria via Reduced-Rank Structure

Jaehan Im, David Fridovich-Keil, Ufuk Topcu

Chance-constrained correlated equilibrium enables coordination of noncooperative agents under cost uncertainty through probabilistic incentive-compatibility guarantees. However, co…

cs.GT2026

Interleaved Information Structures in Dynamic Games: A General Framework with Application to the Linear-Quadratic Case

Janani S K, Kushagra Gupta, Ufuk Topcu +1

A fundamental problem in noncooperative dynamic game theory is the computation of Nash equilibria under different information structures, which specify the information available to…

cs.GT2025

Privacy-preserving Nash Equilibrium Synthesis with Partially Ordered Temporal Objectives

Caleb Probine, Abhishek Kulkarni, Ufuk Topcu

Nash equilibrium is a central solution concept for reasoning about self-interested agents. We address the problem of synthesizing Nash equilibria in two-player deterministic games…