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20232026
most cited3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach

13 citations · 14 across the 6 of their papers we have counts for

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6 papers · 1 filter

cs.CV2025

SoccerNet 2025 Challenges Results

Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…

cs.CV2025

VIFSS: View-Invariant and Figure Skating-Specific Pose Representation Learning for Temporal Action Segmentation

Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii

Understanding human actions from videos plays a critical role across various domains, including sports analytics. In figure skating, accurately recognizing the type and timing of j…

cs.CV20251 cited

KASportsFormer: Kinematic Anatomy Enhanced Transformer for 3D Human Pose Estimation on Short Sports Scene Video

Zhuoer Yin, Calvin Yeung, Tomohiro Suzuki +2

Recent transformer based approaches have demonstrated impressive performance in solving real-world 3D human pose estimation problems. Albeit these approaches achieve fruitful resul…

cs.CV2025

AthleticsPose: Authentic Sports Motion Dataset on Athletic Field and Evaluation of Monocular 3D Pose Estimation Ability

Tomohiro Suzuki, Ryota Tanaka, Calvin Yeung +1

Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factor…

cs.CV2025

AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements

Calvin Yeung, Tomohiro Suzuki, Ryota Tanaka +2

Human pose estimation is a critical task in computer vision and sports biomechanics, with applications spanning sports science, rehabilitation, and biomechanical research. While si…

cs.CV202413 cited

3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach

Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii

Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and…