13 citations · 19 across the 9 of their papers we have counts for
9 papers
Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in Basketball
Li Yin, Qin Haobin, Tomohiro Suzuki +3
Multi-view multi-person 3D pose estimation in team sports scenarios remains challenging due to player occlusions, appearance similarity caused by team uniforms, and the scarcity of…
SoccerNet 2025 Challenges Results
Silvio Giancola, Anthony Cioppa, Marc Gutiérrez-Pérez +115
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understandi…
VIFSS: View-Invariant and Figure Skating-Specific Pose Representation Learning for Temporal Action Segmentation
Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii
Understanding human actions from videos plays a critical role across various domains, including sports analytics. In figure skating, accurately recognizing the type and timing of j…
KASportsFormer: Kinematic Anatomy Enhanced Transformer for 3D Human Pose Estimation on Short Sports Scene Video
Zhuoer Yin, Calvin Yeung, Tomohiro Suzuki +2
Recent transformer based approaches have demonstrated impressive performance in solving real-world 3D human pose estimation problems. Albeit these approaches achieve fruitful resul…
AthleticsPose: Authentic Sports Motion Dataset on Athletic Field and Evaluation of Monocular 3D Pose Estimation Ability
Tomohiro Suzuki, Ryota Tanaka, Calvin Yeung +1
Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factor…
AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements
Calvin Yeung, Tomohiro Suzuki, Ryota Tanaka +2
Human pose estimation is a critical task in computer vision and sports biomechanics, with applications spanning sports science, rehabilitation, and biomechanical research. While si…
3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach
Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii
Understanding human actions from videos is essential in many domains, including sports. In figure skating, technical judgments are performed by watching skaters' 3D movements, and…
Automatic Edge Error Judgment in Figure Skating Using 3D Pose Estimation from a Monocular Camera and IMUs
Ryota Tanaka, Tomohiro Suzuki, Kazuya Takeda +1
Automatic evaluating systems are fundamental issues in sports technologies. In many sports, such as figure skating, automated evaluating methods based on pose estimation have been…
Runner re-identification from single-view running video in the open-world setting
Tomohiro Suzuki, Kazushi Tsutsui, Kazuya Takeda +1
In many sports, player re-identification is crucial for automatic video processing and analysis. However, most of the current studies on player re-identification in multi- or singl…