3 citations · 11 across the 19 of their papers we have counts for
5 papers · 1 filter
Multics: Generative Multi-Player World Model with Hierarchical Communication
Kaiyi Huang, Wangbo Yu, Yukun Huang +6
Multi-player interactive world models aim to simulate shared environments from multiple players' perspectives, but achieving robust generation while scaling to more players remains…
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay
Yiran Wang, Xingyilang Yin, Junfu Pu +12
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control ove…
WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory
Wangbo Yu, Kunhao Liu, Wenbo Hu +8
Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCraf…
UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models
Haiyang Zhou, Wangbo Yu, Chaoran Feng +3
The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such spa…
DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images
Changyue Shi, Wangbo Yu, Chaoran Feng +1
Novel view synthesis (NVS) is a fundamental problem in computer vision and graphics. Recent advances in neural radiance fields (NeRF), 3D Gaussian Splatting (3DGS), and generative…