most citedViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis

3 citations · 4 across the 6 of their papers we have counts for

collaborators

8 papers

cs.CV2025

Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

Zhankuo Xu, Chaoran Feng, Yingtao Li +5

3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an ass…

cs.CV2025

Uniworld-V2: Reinforce Image Editing with Diffusion Negative-aware Finetuning and MLLM Implicit Feedback

Zongjian Li, Zheyuan Liu, Qihui Zhang +10

Instruction-based image editing has achieved remarkable progress; however, models solely trained via supervised fine-tuning often overfit to annotated patterns, hindering their abi…

cs.CV2025

E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

Chaoran Feng, Zhenyu Tang, Wangbo Yu +5

Novel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, suscep…

cs.CV2025

UniWorld-V1: High-Resolution Semantic Encoders for Unified Visual Understanding and Generation

Bin Lin, Zongjian Li, Xinhua Cheng +9

Although existing unified models achieve strong performance in vision-language understanding and text-to-image generation, they remain limited in addressing image perception and ma…

cs.CV2025

GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

Yuchen Li, Chaoran Feng, Zhenyu Tang +4

We introduce GS2E (Gaussian Splatting to Event), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images.…

cs.CV2025

HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation

Haiyang Zhou, Wangbo Yu, Jiawen Guan +3

The rapid advancement of diffusion models holds the promise of revolutionizing the application of VR and AR technologies, which typically require scene-level 4D assets for user exp…