12 citations · 12 across the 4 of their papers we have counts for
4 papers
EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences
Ze Wu, Ahmad Alhilal, Yuk Hang Tsui +2
Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is…
Analyzing the Synthetic-to-Real Domain Gap in 3D Hand Pose Estimation
Zhuoran Zhao, Linlin Yang, Pengzhan Sun +2
Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art pe…
EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
Bonan Liu, Handi Yin, Manuel Kaufmann +4
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a com…
Framing metaverse identity: A multidimensional framework for governing digital selves
Liang Yang, Yan Xu, Pan Hui
This paper proposes a multidimensional framework for Metaverse Identity, addressing its definition, guiding principles, and critical challenges. Metaverse Identity is conceptualize…