5 papers · 1 filter
Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction
Younghyun Noh, Minje Kim, Tae-Kyun Kim
Surface reconstruction under sparse-view settings remains challenging due to limited geometric cues. Volume rendering methods based on signed distance functions often produce over-…
Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers
Sanghyeok Nam, Byoungjun Kim, Daehyung Park +1
Generating physically plausible dynamic motions of human-object interaction (HOI) remains challenging, mainly due to existing HOI datasets limited to static interactions, and pretr…
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
Minje Kim, Younghyun Noh, Jaesoon Kim +1
While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fiel…
PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions
Jihyun Lee, Changmin Lee, Donghwan Kim +1
While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to mo…
Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics
Woojin Cho, Jihyun Lee, Minjae Yi +8
Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work,…