collaborators

5 papers

cs.CV2026

Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction

Younghyun Noh, Minje Kim, Tae-Kyun Kim

Surface reconstruction under sparse-view settings remains challenging due to limited geometric cues. Volume rendering methods based on signed distance functions often produce over-…

cs.CV2026

Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers

Sanghyeok Nam, Byoungjun Kim, Daehyung Park +1

Generating physically plausible dynamic motions of human-object interaction (HOI) remains challenging, mainly due to existing HOI datasets limited to static interactions, and pretr…

cs.CV2026

DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

Minje Kim, Younghyun Noh, Jaesoon Kim +1

While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fiel…

cs.CV2026

PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions

Jihyun Lee, Changmin Lee, Donghwan Kim +1

While existing methods for reconstructing hand-object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects-limiting their ability to mo…

cs.CV2024

Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics

Woojin Cho, Jihyun Lee, Minjae Yi +8

Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work,…