collaborators

6 papers

cs.CV2026

SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes

Suji Kang, Seok-Young Kim, Young Bin Kim +4

We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single i…

cs.CV2026

DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors

Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha +4

We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences. Existing methods often struggle to construct reliable…

cs.CV2026

Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality

Taewook Ha, Woojin Cho, Dooyoung Kim +1

We propose Int3DNet, a scene-aware network that predicts 3D intention areas directly from scene geometry and head-hand motion cues, enabling robust human intention prediction witho…

cs.HC2026

Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive Playback

Selin Choi, Dooyoung Kim, Taewook Ha +2

We propose a method for generating task breakpoints based on an Origin-Centric Graph (OCG) to segment goal-oriented activity recordings into task units for adaptive playback in Vir…

cs.CV2024

Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics

Woojin Cho, Jihyun Lee, Minjae Yi +8

Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work,…

cs.HC2024

Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality

Dooyoung Kim, Taewook Ha, Jinseok Hong +4

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synch…