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Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction
Younghyun Noh, Minje Kim, Tae-Kyun Kim
Surface reconstruction under sparse-view settings remains challenging due to limited geometric cues. Volume rendering methods based on signed distance functions often produce over-…
CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
Hana Kim, Minje Kim, Tae-Kyun Kim
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D edit…
Elastic Time: Dynamic Frame Rate Bottlenecks for Neural Audio Coding
Dimitrios Bralios, Paris Smaragdis, Minje Kim
Neural audio autoencoders have become a core component of compression, feature extraction, and generation. However, while existing systems support variable bitrate, the vast majori…
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
Minje Kim, Younghyun Noh, Jaesoon Kim +1
While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fiel…