1 citations · 1 across the 6 of their papers we have counts for
7 papers
Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction
Younghyun Noh, Minje Kim, Tae-Kyun Kim
Surface reconstruction under sparse-view settings remains challenging due to limited geometric cues. Volume rendering methods based on signed distance functions often produce over-…
CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
Hana Kim, Minje Kim, Tae-Kyun Kim
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D edit…
Elastic Time: Dynamic Frame Rate Bottlenecks for Neural Audio Coding
Dimitrios Bralios, Paris Smaragdis, Minje Kim
Neural audio autoencoders have become a core component of compression, feature extraction, and generation. However, while existing systems support variable bitrate, the vast majori…
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
Minje Kim, Younghyun Noh, Jaesoon Kim +1
While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fiel…
SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes
Minje Kim, Tae-Kyun Kim
Reconstructing detailed hand avatars plays a crucial role in various applications. While prior works have focused on capturing high-fidelity hand geometry, they heavily rely on hig…
Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics
Woojin Cho, Jihyun Lee, Minjae Yi +8
Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work,…
BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image
Minje Kim, Tae-Kyun Kim
Creating personalized hand avatars is important to offer a realistic experience to users on AR / VR platforms. While most prior studies focused on reconstructing 3D hand shapes, so…