collaborators

9 papers

cs.CV2026

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Jan-Niklas Dihlmann, Andreas Engelhardt, Simon Donne +2

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this…

cs.CV2026

Stable-Layers: Fine-Tuning Image Layer Decomposition Models with VLM-Scored Reinforcement Learning

Ciara Rowles, Reshinth Adithyan, Nikhil Pinnaparaju +2

We present Stable-Layers, a reinforcement learning framework that eliminates the need for paired supervision by fine-tuning a pretrained layer decomposition model using only feedba…

cs.LG2026

OCTOPUS: Optimized KV Cache for Transformers via Octahedral Parametrization Under optimal Squared error quantization

Mark Boss, Vikram Voleti, Simon Donné +1

The key-value (KV) cache dominates memory bandwidth and footprint in long-context autoregressive inference. Recent rotation-preconditioned codecs (TurboQuant, PolarQuant) show that…

cs.CV2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…

cs.GR2025

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

Andreas Engelhardt, Mark Boss, Vikram Voleti +3

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffus…

cs.GR2025

ReSWD: ReSTIR'd, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction

Mark Boss, Andreas Engelhardt, Simon Donné +1

Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The Slic…