1 citations · 2 across the 4 of their papers we have counts for
4 papers
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
Jiayu Yang, Taizhang Shang, Weixuan Sun +7
This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text d…
MARS: Mesh AutoRegressive Model for 3D Shape Detailization
Jingnan Gao, Weizhe Liu, Weixuan Sun +8
State-of-the-art methods for mesh detailization predominantly utilize Generative Adversarial Networks (GANs) to generate detailed meshes from coarse ones. These methods typically l…
BAG: Body-Aligned 3D Wearable Asset Generation
Zhongjin Luo, Yang Li, Mingrui Zhang +8
While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D a…
Prim2Room: Layout-Controllable Room Mesh Generation from Primitives
Chengzeng Feng, Jiacheng Wei, Cheng Chen +5
We propose Prim2Room, a novel framework for controllable room mesh generation leveraging 2D layout conditions and 3D primitive retrieval to facilitate precise 3D layout specificati…