activity
20242026
most citedFrankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane

9 citations · 18 across the 13 of their papers we have counts for

collaborators

13 papers

cs.CV2026

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

Zhenhong Sun, Haozhe Liu, Yifu Wang +6

Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and…

cs.CV2026

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Hanlin Chen, Jiaxin Wei, Xibin Song +5

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual respons…

cs.CV2025

BachVid: Training-Free Video Generation with Consistent Background and Character

Han Yan, Xibin Song, Yifu Wang +3

Diffusion Transformers (DiTs) have recently driven significant progress in text-to-video (T2V) generation. However, generating multiple videos with consistent characters and backgr…

cs.GR2025★ 1 cited

Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

Jiayu Yang, Taizhang Shang, Weixuan Sun +7

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text d…

cs.CV2025★ 1 cited

MARS: Mesh AutoRegressive Model for 3D Shape Detailization

Jingnan Gao, Weizhe Liu, Weixuan Sun +8

State-of-the-art methods for mesh detailization predominantly utilize Generative Adversarial Networks (GANs) to generate detailed meshes from coarse ones. These methods typically l…

cs.CV2025

BAG: Body-Aligned 3D Wearable Asset Generation

Zhongjin Luo, Yang Li, Mingrui Zhang +8

While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D a…

cs.CV2024

T-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

Zhenhong Sun, Yifu Wang, Yonhon Ng +4

2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in…

cs.CV2024

Prim2Room: Layout-Controllable Room Mesh Generation from Primitives

Chengzeng Feng, Jiacheng Wei, Cheng Chen +5

We propose Prim2Room, a novel framework for controllable room mesh generation leveraging 2D layout conditions and 3D primitive retrieval to facilitate precise 3D layout specificati…

cs.CV2024★ 3 cited

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

Yongzhi Xu, Yonhon Ng, Yifu Wang +6

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel d…

cs.CV2024★ 1 cited

LAM3D: Large Image-Point-Cloud Alignment Model for 3D Reconstruction from Single Image

Ruikai Cui, Xibin Song, Weixuan Sun +8

Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models…

cs.CV2024

NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation

Ruikai Cui, Weizhe Liu, Weixuan Sun +9

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized c…

cs.CV2024★ 9 cited

Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane

Han Yan, Yang Li, Zhennan Wu +9

We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D s…

cs.CV2024★ 3 cited

BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation

Zhennan Wu, Yang Li, Han Yan +8

We present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using dat…