1 citations · 1 across the 9 of their papers we have counts for
9 papers
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping
Beining Han, Yu-Wei Chao, Erwin Coumans +5
We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and…
Toward A Better Understanding of Monocular Depth Evaluation
Siyang Wu, Jack Nugent, Willow Yang +1
Monocular depth estimation is an important task with rapid progress, but how to evaluate it is not fully resolved, as evidenced by a lack of standardization in existing literature…
Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations
Jack Nugent, Siyang Wu, Zeyu Ma +7
Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance…
Procedural Generation of Articulated Simulation-Ready Assets
Abhishek Joshi, Beining Han, Jack Nugent +12
We introduce Infinigen-Articulated, a toolkit for generating realistic, procedurally generated articulated assets for robotics simulation. We include procedural generators for 18 c…
Zero-shot Sim2Real Transfer for Magnet-Based Tactile Sensor on Insertion Tasks
Beining Han, Abhishek Joshi, Jia Deng
Tactile sensing is an important sensing modality for robot manipulation. Among different types of tactile sensors, magnet-based sensors, like u-skin, balance well between high dura…
What Makes Good Synthetic Training Data for Zero-Shot Stereo Matching?
David Yan, Alexander Raistrick, Jia Deng
Synthetic datasets are a crucial ingredient for training stereo matching networks, but the question of what makes a stereo dataset effective remains underexplored. We investigate t…
LayeredFlow: A Real-World Benchmark for Non-Lambertian Multi-Layer Optical Flow
Hongyu Wen, Erich Liang, Jia Deng
Achieving 3D understanding of non-Lambertian objects is an important task with many useful applications, but most existing algorithms struggle to deal with such objects. One major…
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
Alexander Raistrick, Lingjie Mei, Karhan Kayan +9
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes,…
FetchBench: A Simulation Benchmark for Robot Fetching
Beining Han, Meenal Parakh, Derek Geng +3
Fetching, which includes approaching, grasping, and retrieving, is a critical challenge for robot manipulation tasks. Existing methods primarily focus on table-top scenarios, which…