10 citations · 14 across the 13 of their papers we have counts for
3 papers · 1 filter
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas +4
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…
NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud Serialization
Zhen Li, Weiwei Sun, Shrisudhan Govindarajan +4
We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance fie…
Radiant Foam: Real-Time Differentiable Ray Tracing
Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi +1
Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods,…