activity
20232026
most cited3D Gaussian Splatting as Markov Chain Monte Carlo

10 citations · 14 across the 13 of their papers we have counts for

collaborators

15 papers

cs.CV2026

Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4

Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics app…

cs.GR2026

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While pri…

cs.CV2025

StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting

Shakiba Kheradmand, Delio Vicini, George Kopanas +4

3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian…

cs.CV2025

NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud Serialization

Zhen Li, Weiwei Sun, Shrisudhan Govindarajan +4

We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance fie…

cs.CV2025

Radiant Foam: Real-Time Differentiable Ray Tracing

Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi +1

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods,…

cs.CV2024

LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo

Wei Zhi Tang, Daniel Rebain, Kostantinos G. Derpanis +1

We present a method for reconstructing a clear Neural Radiance Field (NeRF) even with fast camera motions. To address blur artifacts, we leverage both (blurry) RGB images and event…

cs.CV2024

Lagrangian Hashing for Compressed Neural Field Representations

Shrisudhan Govindarajan, Zeno Sambugaro, Akhmedkhan +7

We present Lagrangian Hashing, a representation for neural fields combining the characteristics of fast training NeRF methods that rely on Eulerian grids (i.e.~InstantNGP), with th…

cs.CV2024★ 2 cited

Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting

Yalda Foroutan, Daniel Rebain, Kwang Moo Yi +1

3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compat…

cs.CV2024★ 1 cited

BANF: Band-limited Neural Fields for Levels of Detail Reconstruction

Ahan Shabanov, Shrisudhan Govindarajan, Cody Reading +4

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these r…

cs.CV2024★ 10 cited

3D Gaussian Splatting as Markov Chain Monte Carlo

Shakiba Kheradmand, Daniel Rebain, Gopal Sharma +6

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, w…

cs.CV2023★ 1 cited

Weakly Supervised Point Cloud Segmentation via Conservative Propagation of Scene-level Labels

Shaobo Xia, Jun Yue, Kacper Kania +4

We propose a weakly supervised semantic segmentation method for point clouds that predicts "per-point" labels from just "whole-scene" annotations. The key challenge here is the dis…

cs.CV2023

PointNeRF++: A multi-scale, point-based Neural Radiance Field

Weiwei Sun, Eduard Trulls, Yang-Che Tseng +4

Point clouds offer an attractive source of information to complement images in neural scene representations, especially when few images are available. Neural rendering methods base…

cs.GR2023

Volumetric Rendering with Baked Quadrature Fields

Gopal Sharma, Daniel Rebain, Kwang Moo Yi +1

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view…

cs.CV2023

Unsupervised Keypoints from Pretrained Diffusion Models

Eric Hedlin, Gopal Sharma, Shweta Mahajan +5

Unsupervised learning of keypoints and landmarks has seen significant progress with the help of modern neural network architectures, but performance is yet to match the supervised…

cs.CV2023

Accelerating Neural Field Training via Soft Mining

Shakiba Kheradmand, Daniel Rebain, Gopal Sharma +4

We present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular, it is often trained by uni…