activity
20162026
most citedReconFusion: 3D Reconstruction with Diffusion Priors

20 citations · 72 across the 25 of their papers we have counts for

collaborators

27 papers

cs.CV2026

Eulerian Gaussian Splatting using Hashed Probability Pyramids

Mia Gaia Polansky, George Kopanas, Stephan Garbin +2

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…

cs.LG2026

Fourier Feature Pyramids for Physics-Informed Neural Networks

Brandon Zhao, Yixuan Wang, Jonathan T. Barron +3

We present an improved neural field architecture for solving partial differential equations (PDEs). Current physics-informed neural networks (PINNs) provide a flexible framework fo…

cs.GR2026

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While pri…

cs.CV2026

GR3EN: Generative Relighting for 3D Environments

Xiaoyan Xing, Philipp Henzler, Junhwa Hur +4

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-con…

cs.CV2025

Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

Francesco Di Sario, Daniel Rebain, Dor Verbin +2

Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics…

cs.CV2025

ROGR: Relightable 3D Objects using Generative Relighting

Jiapeng Tang, Matthew Levine, Dor Verbin +5

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the e…

cs.CV2024

Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron +3

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary acr…

cs.CV2024

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Alex Trevithick, Roni Paiss, Philipp Henzler +9

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illuminat…

cs.CV2024

EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Alexander Mai, Peter Hedman, George Kopanas +6

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gauss…

cs.CV2024

Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering

Benjamin Attal, Dor Verbin, Ben Mildenhall +4

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along…

cs.CV2024★ 1 cited

IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin +3

Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoin…

cs.CV2024

NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections

Dor Verbin, Pratul P. Srinivasan, Peter Hedman +4

Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have im…

cs.CV2024★ 1 cited

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Christian Reiser, Stephan Garbin, Pratul P. Srinivasan +6

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensi…

cs.CV2024★ 4 cited

Boundary Attention: Learning curves, corners, junctions and grouping

Mia Gaia Polansky, Charles Herrmann, Junhwa Hur +3

We present a lightweight network that infers grouping and boundaries, including curves, corners and junctions. It operates in a bottom-up fashion, analogous to classical methods fo…

cs.CV2023★ 1 cited

Nuvo: Neural UV Mapping for Unruly 3D Representations

Pratul P. Srinivasan, Stephan J. Garbin, Dor Verbin +2

Existing UV mapping algorithms are designed to operate on well-behaved meshes, instead of the geometry representations produced by state-of-the-art 3D reconstruction and generation…

cs.CV2023★ 20 cited

ReconFusion: 3D Reconstruction with Diffusion Priors

Rundi Wu, Ben Mildenhall, Philipp Henzler +8

3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically…

cs.CV2023

Generative Powers of Ten

Xiaojuan Wang, Janne Kontkanen, Brian Curless +6

We present a method that uses a text-to-image model to generate consistent content across multiple image scales, enabling extreme semantic zooms into a scene, e.g., ranging from a…

cs.CV2023★ 1 cited

Eclipse: Disambiguating Illumination and Materials using Unintended Shadows

Dor Verbin, Ben Mildenhall, Peter Hedman +3

Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult, even when the object's 3D shape is known beforehand. This pr…

cs.CV2023★ 14 cited

Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Dor Verbin +2

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density.…

cs.CV2023

Neural Microfacet Fields for Inverse Rendering

Alexander Mai, Dor Verbin, Falko Kuester +1

We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance mode…

cs.CV2023★ 4 cited

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

Christian Reiser, Richard Szeliski, Dor Verbin +5

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time render…

cs.CV2023★ 3 cited

BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Lior Yariv, Peter Hedman, Christian Reiser +5

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural…

cs.CV2021★ 17 cited

Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields

Dor Verbin, Peter Hedman, Ben Mildenhall +3

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provid…

cs.CV2021★ 5 cited

Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Dor Verbin +2

Though neural radiance fields (NeRF) have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where t…