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cs.GR2026
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization
Wei Tan, Matias Turkulainen, Lauri Ilola +2
Real-time 3D Gaussian Splatting (3DGS) achieves high rendering quality, but standard rasterization still traverses a globally sorted tile stream that creates long per-tile ranges a…
cs.CV2026
Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images
Matias Turkulainen, Akshay Krishnan, Filippo Aleotti +6
We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level AND by satellite. Faithful reconstruct…