7 citations · 14 across the 10 of their papers we have counts for
10 papers
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization
Wei Tan, Matias Turkulainen, Lauri Ilola +2
Real-time 3D Gaussian Splatting (3DGS) achieves high rendering quality, but standard rasterization still traverses a globally sorted tile stream that creates long per-tile ranges a…
Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images
Matias Turkulainen, Akshay Krishnan, Filippo Aleotti +6
We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level AND by satellite. Faithful reconstruct…
3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization
Ulas Gunes, Matias Turkulainen, Mikhail Silaev +2
We present the first evaluation of 3D Gaussian Splatting methods on real fisheye imagery with fields of view above 180\textdegree{}. Our study evaluates Fisheye-GS \cite{liao2024fi…
FIORD: A Fisheye Indoor-Outdoor Dataset with LIDAR Ground Truth for 3D Scene Reconstruction and Benchmarking
Ulas Gunes, Matias Turkulainen, Xuqian Ren +3
The development of large-scale 3D scene reconstruction and novel view synthesis methods mostly rely on datasets comprising perspective images with narrow fields of view (FoV). Whil…
AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
Xuqian Ren, Matias Turkulainen, Jiepeng Wang +4
Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry es…
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Yihao Wang, Marcus Klasson, Matias Turkulainen +3
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders brea…