1 citations · 1 across the 8 of their papers we have counts for
9 papers
Toward Postural State Classification in Immersive VR with Multimodal Data and Explainability Analysis
Nipa Anjum, Md Irfan Pavel, Robert Gonzalez +4
Ensuring a safe virtual reality (VR) experience requires systems that can predict and respond when users lose their balance. Although prior work has examined fall prediction and mo…
MoSAIC: Aligned Intervention Supervision for Part-Local Motion Style Transfer
Nazanin Amini, Kevin Desai
Editing character motion often requires transferring a gesture or gait from one or more reference motions while preserving the source action, timing, root trajectory, and unselecte…
TSR-Ego: Temporally Guided Stereo Refinement Framework for Egocentric 3D Human Pose Estimation
Md Mushfiqur Azam, John Quarles, Kevin Desai
Egocentric 3D human pose estimation from head-mounted stereo cameras is challenging due to fisheye distortion, severe self-occlusion, and frequent truncation of body joints outside…
Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction
Ayda Eghbalian, Kevin Desai
Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable. However, most pose estimators remain optimized for g…
CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
Sadia Mubashshira, Nazanin Amini, Kevin Desai
We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike…
AG-EgoPose: Spatially Anchored Residual Correction with Action Context for Monocular Egocentric 3D Pose Estimation
Md Mushfiqur Azam, John Quarles, Kevin Desai
Monocular egocentric 3D pose estimation is difficult because severe foreshortening, self-occlusion, and a restricted field of view often remove the image evidence needed to recover…
Towards Cybersickness Severity Classification from VR Gameplay Videos Using Transfer Learning and Temporal Modeling
Jyotirmay Nag Setu, Kevin Desai, John Quarles
With the rapid advancement of virtual reality (VR) technology, its adoption across domains such as healthcare, education, and entertainment has grown significantly. However, the pe…
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu +5
Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to car…
A Survey on 3D Egocentric Human Pose Estimation
Md Mushfiqur Azam, Kevin Desai
Egocentric human pose estimation aims to estimate human body poses and develop body representations from a first-person camera perspective. It has gained vast popularity in recent…