1 citations · 2 across the 10 of their papers we have counts for
4 papers · 1 filter
LandMarkSystem Technical Report
Zhenxiang Ma, Zhenyu Yang, Miao Tao +5
3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) a…
GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models
Miao Tao, Yuanzhen Zhou, Haoran Xu +10
Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing t…
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
Zimu Liao, Siyan Chen, Rong Fu +9
Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye…
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng, Siyan Chen, Rong Fu +7
This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and…