2 citations · 4 across the 13 of their papers we have counts for
7 papers · 1 filter
Street Gaussians without 3D Object Tracker
Ruida Zhang, Chengxi Li, Chenyangguang Zhang +5
Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object…
Learnable Infinite Taylor Gaussian for Dynamic View Rendering
Bingbing Hu, Yanyan Li, Rui Xie +4
Capturing the temporal evolution of Gaussian properties such as position, rotation, and scale is a challenging task due to the vast number of time-varying parameters and the limite…
SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images
Yanyan Li, Yixin Fang, Federico Tombari +1
Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-l…
ZeroGS: Training 3D Gaussian Splatting from Unposed Images
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas +3
Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photo-realistic images. However, the pre-requisite of running Struct…
LiLoc: Lifelong Localization using Adaptive Submap Joining and Egocentric Factor Graph
Yixin Fang, Yanyan Li, Kun Qian +3
This paper proposes a versatile graph-based lifelong localization framework, LiLoc, which enhances its timeliness by maintaining a single central session while improves the accurac…
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
Yu Chen, Gim Hee Lee
The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity renderi…
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
Yanyan Li, Chenyu Lyu, Yan Di +3
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured region…