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20242026
most citedDOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

2 citations · 4 across the 13 of their papers we have counts for

collaborators

17 papers

cs.CV2026

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

In Cho, Jeonghwan Cho, Mijin Yoo +2

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions.…

cs.CV2026

NoPA: Non-Parametric Online 3D Scene Graph Generation

Qi Xun Yeo, Seungjun Lee, Yan Li +1

Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud…

cs.CV2026

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Jiahe Li, Jiawei Zhang, Xiao Bai +4

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked exist…

cs.CV2026

DegBins: Degradation-Driven Binning for Depth Super-Resolution

Zhiqiang Yan, Zhengxue Wang, Jian Yang +1

Depth super-resolution (DSR) aims to recover a high-resolution (HR) depth map from its low-resolution (LR) counterpart. With color image guidance, this task is typically formulated…

cs.CV2026

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

Yunsong Wang, Gim Hee Lee

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…

cs.CV2026

MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting

Haoran Zhou, Gim Hee Lee

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods…

cs.CV2025

4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos

Mengqi Guo, Bo Xu, Yanyan Li +1

Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D…

cs.CV2025

Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Images

Qi Xun Yeo, Yanyan Li, Gim Hee Lee

Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3…

cs.CV2025

RiemanLine: Riemannian Manifold Representation of 3D Lines for Factor Graph Optimization

Yan Li, Ze Yang, Keisuke Tateno +3

Minimal parametrization of 3D lines plays a critical role in camera localization and structural mapping. Existing representations in robotics and computer vision predominantly hand…

cs.CV2025

MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction

Chenfeng Hou, Qi Xun Yeo, Mengqi Guo +3

3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to…

cs.CV2024

Street Gaussians without 3D Object Tracker

Ruida Zhang, Chengxi Li, Chenyangguang Zhang +5

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object…

cs.CV2024

Learnable Infinite Taylor Gaussian for Dynamic View Rendering

Bingbing Hu, Yanyan Li, Rui Xie +4

Capturing the temporal evolution of Gaussian properties such as position, rotation, and scale is a challenging task due to the vast number of time-varying parameters and the limite…

cs.CV2024

SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

Yanyan Li, Yixin Fang, Federico Tombari +1

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-l…

cs.CV2024★ 1 cited

ZeroGS: Training 3D Gaussian Splatting from Unposed Images

Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas +3

Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photo-realistic images. However, the pre-requisite of running Struct…

cs.RO2024

LiLoc: Lifelong Localization using Adaptive Submap Joining and Egocentric Factor Graph

Yixin Fang, Yanyan Li, Kun Qian +3

This paper proposes a versatile graph-based lifelong localization framework, LiLoc, which enhances its timeliness by maintaining a single central session while improves the accurac…

cs.CV2024★ 2 cited

DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

Yu Chen, Gim Hee Lee

The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity renderi…

cs.CV2024★ 1 cited

GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

Yanyan Li, Chenyu Lyu, Yan Di +3

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured region…