4 papers · 1 filter
DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair
Weihang Li, Weirong Chen, Shenhan Qian +3
Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse vie…
PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
Haoang Li, Xiangqi Meng, Xingxing Zuo +3
Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many method…
ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion
Lu Chen, Yingfu Zeng, Haoang Li +3
Accurate and affordable indoor 3D reconstruction is critical for effective robot navigation and interaction. Traditional LiDAR-based mapping provides high precision but is costly,…
Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments
Lei Cheng, Junpeng Hu, Haodong Yan +5
Photometric bundle adjustment (PBA) is widely used in estimating the camera pose and 3D geometry by assuming a Lambertian world. However, the assumption of photometric consistency…