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most citedContextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation

1 citations · 1 across the 11 of their papers we have counts for

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cs.CV2026

STEER: Steerable Dyadic Head Avatars

Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial a…

cs.CV2026

Polyglot: Multilingual Style Preserving Speech-Driven Facial Animation

Federico Nocentini, Kwanggyoon Seo, Qingju Liu +6

Speech-Driven Facial Animation (SDFA) has gained significant attention due to its applications in movies, video games, and virtual reality. However, most existing models are traine…

cs.CV2025

Zero-Shot Video Deraining with Video Diffusion Models

Tuomas Varanka, Juan Luis Gonzalez, Hyeongwoo Kim +2

Existing video deraining methods are often trained on paired datasets, either synthetic, which limits their ability to generalize to real-world rain, or captured by static cameras,…

cs.CV2025

Audio-Driven Universal Gaussian Head Avatars

Kartik Teotia, Helge Rhodin, Mohit Mendiratta +3

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP)…

cs.CV2025

Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation

Nick Yiwen Huang, Akin Caliskan, Berkay Kicanaoglu +2

We consider the problem of disentangling 3D from large vision-language models, which we show on generative 3D portraits. This allows free-form text control of appearance attributes…

cs.CV2025★ 1 cited

Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation

Pinxin Liu, Pengfei Zhang, Hyeongwoo Kim +3

Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements,…

cs.CV2024

KinMo: Kinematic-aware Human Motion Understanding and Generation

Pengfei Zhang, Pinxin Liu, Pablo Garrido +2

Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single co…

cs.CV2024

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Kartik Teotia, Hyeongwoo Kim, Pablo Garrido +3

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approach…

cs.CV2024

PAV: Personalized Head Avatar from Unstructured Video Collection

Akin Caliskan, Berkay Kicanaoglu, Hyeongwoo Kim

We propose PAV, Personalized Head Avatar for the synthesis of human faces under arbitrary viewpoints and facial expressions. PAV introduces a method that learns a dynamic deformabl…