activity
20242026
most citedAIM 2024 Sparse Neural Rendering Challenge: Methods and Results

8 citations · 9 across the 15 of their papers we have counts for

collaborators
Showing cs.GRShow all

8 papers · 1 filter

cs.GR2026

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

Hezhi Cao, Panhao Cheng, huangsheng du +3

3D Gaussian Splatting (3DGS) achieves high-quality, real-time novel view synthesis, but the resulting assets have baked-in illumination and cannot be easily relit. Inverse renderin…

cs.GR2026

Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling

Haoran Zhu, Youcheng Cai, Huangsheng Du +2

3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primaril…

cs.GR2026

RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering

Huangsheng Du, Haoran Zhu, Youcheng Cai +2

We present RenderFormer++, a scalable and physics-informed feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural renderi…

cs.GR2026

3DGS: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

Yibo Zhao, Fan Gao, Youcheng Cai +1

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational…

cs.GR2026

VVGT: Visual Volume-Grounded Transformer

Yuxuan Wang, Qibiao Li, Youcheng Cai

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and intera…

cs.GR2026

Variable Basis Mapping for Real-Time Volumetric Visualization

Qibiao Li, Yuxuan Wang, Youcheng Cai +2

Real-time visualization of large-scale volumetric data remains challenging, as direct volume rendering and voxel-based methods suffer from prohibitively high computational cost. We…

cs.GR2025

Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction

Yifan Mo, Youcheng Cai, Ligang Liu

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian prim…

cs.GR2025★ 1 cited

CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion

James Jincheng, Yuxiao Wu, Youcheng Cai +1

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to prod…