activity
20242026
most citedAIM 2024 Sparse Neural Rendering Challenge: Methods and Results

8 citations · 9 across the 15 of their papers we have counts for

collaborators

15 papers

cs.CG2026

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

Yuxuan Song, Fan Gao, Yibo Zhao +3

Existing 3D mesh reconstruction methods from Gaussian scene representations predominantly rely on iterative optimization, resulting in slow inference and limited scalability to hig…

cs.GR2026

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

Hezhi Cao, Panhao Cheng, huangsheng du +3

3D Gaussian Splatting (3DGS) achieves high-quality, real-time novel view synthesis, but the resulting assets have baked-in illumination and cannot be easily relit. Inverse renderin…

cs.CV2026

Towards Valid B-Rep Generation: Training-Free Wireframe Anomaly Detection and Repair

Jingyu Wu, Youcheng Cai, Tengyu Luo +1

Multi-stage boundary representation (B-Rep) generation leverages intermediate wireframes to synthesize CAD models. However, geometric and topological risks in these wireframes -- s…

cs.CV2026

StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

Changhao Song, Yuxuan Wang, Qibiao Li +2

Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process…

cs.CV2026

CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

Yuxiao Wu, Weile Li, Boyi Zhu +3

Reconstructing high-fidelity 3D models of highly articulated animals, such as dogs, from a single in-the-wild image remains a formidable challenge. In this paper, we introduce CORG…

cs.GR2026

Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling

Haoran Zhu, Youcheng Cai, Huangsheng Du +2

3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primaril…

cs.GR2026

RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering

Huangsheng Du, Haoran Zhu, Youcheng Cai +2

We present RenderFormer++, a scalable and physics-informed feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural renderi…

cs.GR2026

3DGS: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

Yibo Zhao, Fan Gao, Youcheng Cai +1

3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational…

cs.GR2026

VVGT: Visual Volume-Grounded Transformer

Yuxuan Wang, Qibiao Li, Youcheng Cai

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and intera…

cs.CV2026

STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D Reconstruction

Runze Wang, Yuxuan Song, Youcheng Cai +1

Online 3D reconstruction from streaming inputs requires both long-term temporal consistency and efficient memory usage. Although causal variants of VGGT address this challenge thro…

cs.GR2026

Variable Basis Mapping for Real-Time Volumetric Visualization

Qibiao Li, Yuxuan Wang, Youcheng Cai +2

Real-time visualization of large-scale volumetric data remains challenging, as direct volume rendering and voxel-based methods suffer from prohibitively high computational cost. We…

cs.CV2025

HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving

Qiang Li, Yingwenqi Jiang, Tuoxi Li +17

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large vi…

cs.GR2025

Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstruction

Yifan Mo, Youcheng Cai, Ligang Liu

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian prim…

cs.GR2025★ 1 cited

CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion

James Jincheng, Yuxiao Wu, Youcheng Cai +1

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to prod…

cs.CV2024★ 8 cited

AIM 2024 Sparse Neural Rendering Challenge: Methods and Results

Michal Nazarczuk, Sibi Catley-Chandar, Thomas Tanay +27

This paper reviews the challenge on Sparse Neural Rendering that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2024. This manuscript…