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20242026
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cs.CV2026

ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

Jiahao Wu, Jie Liang, Die Hu +6

Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to te…

cs.CV2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Jie Liang, Jiahao Wu, Chao Wang +7

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dyn…

cs.CV2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Kaiqiang Xiong, Rui Peng, Jiahao Wu +5

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models fo…

cs.CV2026

Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis

Kaiqiang Xiong, Zhanke Wang, Ronggang Wang

We present multimodal-prior-guided importance sampling as the central mechanism for hierarchical 3D Gaussian Splatting (3DGS) in sparse-view novel view synthesis. Our sampler fuses…

cs.CV2025

LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling

Jiahao Wu, Rui Peng, Jianbo Jiao +7

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on…

cs.CV2025

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

Jiahao Wu, Rui Peng, Zhiyan Wang +5

Novel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations li…