collaborators

5 papers

cs.GR2025

Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects

Georgios Kouros, Minye Wu, Tinne Tuytelaars

Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disent…

cs.CV2025

RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting

Georgios Kouros, Minye Wu, Tinne Tuytelaars

In this work, we address specular appearance in inverse rendering using 2D Gaussian splatting with deferred shading and argue for a refinement stage to improve specular detail, the…

cs.GR2025

BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering

Minye Wu, Haizhao Dai, Kaixin Yao +2

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and ne…

cs.CV2024

Navigating the Nuances: A Fine-grained Evaluation of Vision-Language Navigation

Zehao Wang, Minye Wu, Yixin Cao +3

This study presents a novel evaluation framework for the Vision-Language Navigation (VLN) task. It aims to diagnose current models for various instruction categories at a finer-gra…

cs.CV2024

Diversity-Driven View Subset Selection for Indoor Novel View Synthesis

Zehao Wang, Han Zhou, Matthew B. Blaschko +2

Novel view synthesis of indoor scenes can be achieved by capturing a monocular video sequence of the environment. However, redundant information caused by artificial movements in t…