activity
20212026
most citedEditable Free-viewpoint Video Using a Layered Neural Representation

80 citations · 108 across the 22 of their papers we have counts for

collaborators

24 papers

cs.CV2026

ReSCUE: Re-translation with Sentence Commitment for Unsegmented Long-Form Simultaneous Sign Language Translation

Sihan Ren, Gaozheng Li, Yuanshang Quan +5

Simultaneous Sign Language Translation (SLT) is critical for real-time communication, yet existing methods remain largely confined to sentence-level, offline settings that assume p…

cs.CV2026

EchoPrune: Interpreting Redundancy as Temporal Echoes for Efficient VideoLLMs

Jiameng Li, Minye Wu, Jiezhang Cao +2

Long-form video understanding remains challenging for Video Large Language Models (VideoLLMs), as the dense frame sampling introduces massive visual tokens while sparse sampling ri…

cs.CV2024★ 1 cited

V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians

Penghao Wang, Zhirui Zhang, Liao Wang +5

Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face chall…

cs.CV2024

Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation

Minye Wu, Tinne Tuytelaars

Recent advancements in photo-realistic novel view synthesis have been significantly driven by Gaussian Splatting (3DGS). Nevertheless, the explicit nature of 3DGS data entails cons…

cs.CV2024

Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis

Georgios Kouros, Minye Wu, Sushruth Nagesh +2

Inverse rendering aims to reconstruct the scene properties of objects solely from multiview images. However, it is an ill-posed problem prone to producing ambiguous estimations dev…

cs.CV2023

TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video

Minye Wu, Zehao Wang, Georgios Kouros +1

Neural Radiance Fields (NeRF) revolutionize the realm of visual media by providing photorealistic Free-Viewpoint Video (FVV) experiences, offering viewers unparalleled immersion an…

cs.CV2023

NeVRF: Neural Video-based Radiance Fields for Long-duration Sequences

Minye Wu, Tinne Tuytelaars

Adopting Neural Radiance Fields (NeRF) to long-duration dynamic sequences has been challenging. Existing methods struggle to balance between quality and storage size and encounter…

cs.CV2023

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

Liao Wang, Kaixin Yao, Chengcheng Guo +5

Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However, rendering dynamic, long-duration radiance fields on ubiquitous devices remains challeng…

cs.CV2023

Ref-DVGO: Reflection-Aware Direct Voxel Grid Optimization for an Improved Quality-Efficiency Trade-Off in Reflective Scene Reconstruction

Georgios Kouros, Minye Wu, Shubham Shrivastava +3

Neural Radiance Fields (NeRFs) have revolutionized the field of novel view synthesis, demonstrating remarkable performance. However, the modeling and rendering of reflective object…

cs.CV2023

Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos

Liao Wang, Qiang Hu, Qihan He +5

The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that util…

cs.GR2022★ 3 cited

Human Performance Modeling and Rendering via Neural Animated Mesh

Fuqiang Zhao, Yuheng Jiang, Kaixin Yao +8

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mes…

cs.CV2022

NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions

Yuheng Jiang, Suyi Jiang, Guoxing Sun +5

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially fro…

cs.AR2022

ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering

Chaolin Rao, Huangjie Yu, Haochuan Wan +9

The practical deployment of Neural Radiance Fields (NeRF) in rendering applications faces several challenges, with the most critical one being low rendering speed on even high-end…

cs.CV2022★ 4 cited

Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

Liao Wang, Jiakai Zhang, Xinhang Liu +6

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can…

cs.CV2021★ 1 cited

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

Liao Wang, Ziyu Wang, Pei Lin +5

Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…

cs.CV2021

Neural Relighting and Expression Transfer On Video Portraits

Youjia Wang, Taotao Zhou, Minzhang Li +4

Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the sou…

cs.CV2021★ 12 cited

Few-shot Neural Human Performance Rendering from Sparse RGBD Videos

Anqi Pang, Xin Chen, Haimin Luo +3

Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames…

cs.CV2021

PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging

Yuwei Li, Minye Wu, Yuyao Zhang +2

Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling…

cs.CV2021★ 2 cited

MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging

Ziyu Wang, Liao Wang, Fuqiang Zhao +3

Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capt…

cs.CV2021★ 80 cited

Editable Free-viewpoint Video Using a Layered Neural Representation

Jiakai Zhang, Xinhang Liu, Xinyi Ye +6

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large…

cs.CV2021★ 1 cited

Convolutional Neural Opacity Radiance Fields

Haimin Luo, Anpei Chen, Qixuan Zhang +4

Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brigh…

cs.CV2021★ 1 cited

Neural Video Portrait Relighting in Real-time via Consistency Modeling

Longwen Zhang, Qixuan Zhang, Minye Wu +2

Video portraits relighting is critical in user-facing human photography, especially for immersive VR/AR experience. Recent advances still fail to recover consistent relit result un…

cs.CV2021★ 3 cited

NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras

Xin Suo, Yuheng Jiang, Pei Lin +4

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the leve…

cs.CV2021

GNeRF: GAN-based Neural Radiance Field without Posed Camera

Quan Meng, Anpei Chen, Haimin Luo +5

We introduce GNeRF, a framework to marry Generative Adversarial Networks (GAN) with Neural Radiance Field (NeRF) reconstruction for the complex scenarios with unknown and even rand…