12 citations · 25 across the 9 of their papers we have counts for
12 papers
Human Performance Modeling and Rendering via Neural Animated Mesh
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao +8
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mes…
NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions
Yuheng Jiang, Suyi Jiang, Guoxing Sun +5
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially fro…
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time
Liao Wang, Jiakai Zhang, Xinhang Liu +6
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can…
iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering
Liao Wang, Ziyu Wang, Pei Lin +5
Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable…
Few-shot Neural Human Performance Rendering from Sparse RGBD Videos
Anqi Pang, Xin Chen, Haimin Luo +3
Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames…
PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging
Yuwei Li, Minye Wu, Yuyao Zhang +2
Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling…