3 citations · 10 across the 8 of their papers we have counts for
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cs.GR2024★ 3 cited
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
Zekun Hao, David W. Romero, Tsung-Yi Lin +1
Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling.…
cs.CV2024★ 3 cited
Edify 3D: Scalable High-Quality 3D Asset Generation
NVIDIA, :, Maciej Bala +22
We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at mul…
cs.CV2024★ 3 cited
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation
Jiaxiang Tang, Zhaoshuo Li, Zekun Hao +4
Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressiv…