3 citations · 10 across the 8 of their papers we have counts for
10 papers
PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos
Max Ku, Jiaojiao Fan, Zekun Hao +5
Evaluating the physical consistency of generated videos remains a fundamental challenge. Existing approaches rely on off-the-shelf vision-language models, which can often be myopic…
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
Data-regularized Reinforcement Learning for Diffusion Models at Scale
Haotian Ye, Kaiwen Zheng, Jiashu Xu +15
Aligning generative diffusion models with human preferences via reinforcement learning (RL) is critical yet challenging. Most existing algorithms are often vulnerable to reward hac…
InfoTok: Adaptive Discrete Video Tokenizer via Information-Theoretic Compression
Haotian Ye, Qiyuan He, Jiaqi Han +12
Accurate and efficient discrete video tokenization is essential for long video sequences processing. Yet, the inherent complexity and variable information density of videos present…
World Simulation with Video Foundation Models for Physical AI
NVIDIA, :, Arslan Ali +87
We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…
Efficient Part-level 3D Object Generation via Dual Volume Packing
Jiaxiang Tang, Ruijie Lu, Zhaoshuo Li +7
Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, w…
Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning
NVIDIA, :, Alisson Azzolini +51
Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the phy…
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
Zekun Hao, David W. Romero, Tsung-Yi Lin +1
Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling.…
Edify 3D: Scalable High-Quality 3D Asset Generation
NVIDIA, :, Maciej Bala +22
We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at mul…
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation
Jiaxiang Tang, Zhaoshuo Li, Zekun Hao +4
Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressiv…