activity
20242026
most citedEdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

3 citations · 10 across the 8 of their papers we have counts for

collaborators

10 papers

cs.CV2026

PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos

Max Ku, Jiaojiao Fan, Zekun Hao +5

Evaluating the physical consistency of generated videos remains a fundamental challenge. Existing approaches rely on off-the-shelf vision-language models, which can often be myopic…

cs.CV2026

Cosmos 3: Omnimodal World Models for Physical AI

NVIDIA, :, Aditi +293

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…

cs.LG2025

Data-regularized Reinforcement Learning for Diffusion Models at Scale

Haotian Ye, Kaiwen Zheng, Jiashu Xu +15

Aligning generative diffusion models with human preferences via reinforcement learning (RL) is critical yet challenging. Most existing algorithms are often vulnerable to reward hac…

cs.CV2025

InfoTok: Adaptive Discrete Video Tokenizer via Information-Theoretic Compression

Haotian Ye, Qiyuan He, Jiaqi Han +12

Accurate and efficient discrete video tokenization is essential for long video sequences processing. Yet, the inherent complexity and variable information density of videos present…

cs.CV2025

World Simulation with Video Foundation Models for Physical AI

NVIDIA, :, Arslan Ali +87

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…

cs.CV2025

Efficient Part-level 3D Object Generation via Dual Volume Packing

Jiaxiang Tang, Ruijie Lu, Zhaoshuo Li +7

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, w…

cs.AI2025★ 1 cited

Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning

NVIDIA, :, Alisson Azzolini +51

Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the phy…

cs.GR2024★ 3 cited

Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale

Zekun Hao, David W. Romero, Tsung-Yi Lin +1

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling.…

cs.CV2024★ 3 cited

Edify 3D: Scalable High-Quality 3D Asset Generation

NVIDIA, :, Maciej Bala +22

We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at mul…

cs.CV2024★ 3 cited

EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

Jiaxiang Tang, Zhaoshuo Li, Zekun Hao +4

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressiv…