7 citations · 15 across the 7 of their papers we have counts for
3 papers · 1 filter
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
Rubens Montanha, Giovana Raupp, Ana Carolina Schmitt +3
Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have alre…
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents
Rubens Montanha, Victor Araujo, Paulo Knob +4
Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…
WebCrowds: An Authoring Tool for Crowd Simulation
Gabriel Silva, Paulo Knob, Rubens Montanha +1
Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used…