activity
20222026
most citedMicro and macro facial expressions by driven animations in realistic Virtual Humans

7 citations · 15 across the 7 of their papers we have counts for

collaborators

7 papers

cs.GR2026

LLM-Driven Personalities for Decision Making in Emergency Simulations

Stefano Calzolari, Rubens Montanha, Gabriel Schneider +5

For virtual humans to appear believable, they must exhibit agency and spatial awareness while interacting with their environment in ways that reflect competence and intelligence. A…

cs.HC2024

Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms

Rubens Montanha, Giovana Raupp, Ana Carolina Schmitt +3

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have alre…

cs.GR2024★ 7 cited

Micro and macro facial expressions by driven animations in realistic Virtual Humans

Rubens Halbig Montanha, Giovana Nascimento Raupp, Ana Carolina Policarpo Schmitt +2

Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual Humans (VH) through modern techniques for animating the VH body and face, thereby affecting…

cs.GR2024★ 2 cited

Evaluating and Comparing Crowd Simulations: Perspectives from a Crowd Authoring Tool

Gabriel Fonseca Silva, Paulo Ricardo Knob, Rubens Halbig Montanha +1

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals,…

cs.GR2023★ 3 cited

Revisiting Micro and Macro Expressions in Computer Graphics Characters

Rubens Montanha, Giovana Raupp, Vitoria Gonzalez +5

This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first desc…

cs.HC2023★ 2 cited

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

Rubens Montanha, Victor Araujo, Paulo Knob +4

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…

cs.HC2022★ 1 cited

WebCrowds: An Authoring Tool for Crowd Simulation

Gabriel Silva, Paulo Knob, Rubens Montanha +1

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used…