activity
20232026
most citedThe Dawn of Video Generation: Preliminary Explorations with SORA-like Models

2 citations · 4 across the 18 of their papers we have counts for

collaborators

20 papers

cs.CV2026

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

Zefan Tian, Yuteng Ye, Yiheng Zhang +5

Single-image 3D scene reconstruction must complete partially observed objects and place them coherently in a shared observation-aligned scene frame. Object-level generative priors…

cs.CV2026

LogiShot: Logically Coherent Cross-Shot Video Generation

Shuai Guo, Yuhang Yang, Zeyu Zhang +4

Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production,…

cs.CV2026

AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries

Zhen Zhang, Yuhang Yang, Yunxiang Jiang +5

Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already…

cs.CV2026

Gloria: Consistent Character Video Generation via Content Anchors

Yuhang Yang, Fan Zhang, Huaijin Pi +5

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Ex…

cs.CV2026

End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction

Haoyu Zhang, Wei Zhai, Yuhang Yang +2

Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity…

cs.CV2026

From Frames to Sequences: Temporally Consistent Human-Centric Dense Prediction

Xingyu Miao, Junting Dong, Qin Zhao +3

In this work, we focus on the challenge of temporally consistent human-centric dense prediction across video sequences. Existing models achieve strong per-frame accuracy but often…

cs.CV2025

TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions

Guangyi Han, Wei Zhai, Yuhang Yang +2

Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is t…

cs.CV2025

GIR-Bench: Versatile Benchmark for Generating Images with Reasoning

Hongxiang Li, Yaowei Li, Bin Lin +7

Unified multimodal models integrate the reasoning capacity of large language models with both image understanding and generation, showing great promise for advanced multimodal inte…

cs.CV2025

DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation

Junhao Chen, Mingjin Chen, Jianjin Xu +9

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signal…

cs.CV2025

GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images

Chengfeng Wang, Wei Zhai, Yuhang Yang +2

Estimating the geometry level of human-scene contact aims to ground specific contact surface points at 3D human geometries, which provides a spatial prior and bridges the interacti…

cs.CV2025

VideoGen-Eval: Agent-based System for Video Generation Evaluation

Yuhang Yang, Ke Fan, Shangkun Sun +7

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot sho…

cs.CV2025

SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets

Yuhang Yang, Fengqi Liu, Yixing Lu +8

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain…

cs.CV2025

HERO: Human Reaction Generation from Videos

Chengjun Yu, Wei Zhai, Yuhang Yang +2

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthes…

cs.CV2024★ 1 cited

DisPose: Disentangling Pose Guidance for Controllable Human Image Animation

Hongxiang Li, Yaowei Li, Yuhang Yang +4

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleto…

cs.CV2024

GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding

Yawen Shao, Wei Zhai, Yuhang Yang +3

Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generic…

cs.CV2024★ 2 cited

The Dawn of Video Generation: Preliminary Explorations with SORA-like Models

Ailing Zeng, Yuhang Yang, Weidong Chen +1

High-quality video generation, encompassing text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) generation, holds considerable significance in content creation to b…

cs.CV2024

Grounding 3D Scene Affordance From Egocentric Interactions

Cuiyu Liu, Wei Zhai, Yuhang Yang +4

Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most ex…

cs.CV2024

EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views

Yuhang Yang, Wei Zhai, Chengfeng Wang +3

Understanding egocentric human-object interaction (HOI) is a fundamental aspect of human-centric perception, facilitating applications like AR/VR and embodied AI. For the egocentri…

cs.CV2023★ 1 cited

LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Yuhang Yang, Wei Zhai, Hongchen Luo +2

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interactio…

cs.CV2023

Grounding 3D Object Affordance from 2D Interactions in Images

Yuhang Yang, Wei Zhai, Hongchen Luo +3

Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agent…