2 citations · 4 across the 22 of their papers we have counts for
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MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
Jaehoon Choi, Yonghan Lee, Hyungtae Lee +2
Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, a…
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
Yonghan Lee, Jaehoon Choi, Dongki Jung +4
We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome…
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
Christopher Maxey, Jaehoon Choi, Yonghan Lee +3
In this paper, we present a new approach to bridge the domain gap between synthetic and real-world data for unmanned aerial vehicle (UAV)-based perception. Our formulation is desig…
Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays
Mohammad R. Saeedpour-Parizi, Niall L. Williams, Tim Wong +3
We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via bl…