most citedMode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering

2 citations · 3 across the 10 of their papers we have counts for

collaborators

12 papers

cs.CV2025

SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting

Yonghan Lee, Tsung-Wei Huang, Shiv Gehlot +3

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry…

cs.CV2025

MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency

Dongki Jung, Jaehoon Choi, Yonghan Lee +3

Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a train…

cs.RO2025

Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation

Samarth Chopra, Jing Liang, Gershom Seneviratne +5

We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segment…

cs.CV2025

RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization

Dongki Jung, Jaehoon Choi, Yonghan Lee +1

The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large…

cs.CV2025

UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting

Jaehoon Choi, Dongki Jung, Christopher Maxey +4

Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving m…

cs.GR2025

SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson +3

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computati…

cs.CV2025

UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting

Jaehoon Choi, Dongki Jung, Yonghan Lee +3

We present UAVTwin, a method for creating digital twins from real-world environments and facilitating data augmentation for training downstream models embedded in unmanned aerial v…

cs.CV2025

EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching

Dongki Jung, Jaehoon Choi, Yonghan Lee +4

We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidi…

cs.CV2025

IM360: Large-scale Indoor Mapping with 360 Cameras

Dongki Jung, Jaehoon Choi, Yonghan Lee +1

We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and tex…

cs.CV2024

MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering

Jaehoon Choi, Yonghan Lee, Hyungtae Lee +2

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, a…

cs.CV2024★ 2 cited

Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering

Yonghan Lee, Jaehoon Choi, Dongki Jung +4

We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome…

cs.CV2024★ 1 cited

TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes

Christopher Maxey, Jaehoon Choi, Yonghan Lee +3

In this paper, we present a new approach to bridge the domain gap between synthetic and real-world data for unmanned aerial vehicle (UAV)-based perception. Our formulation is desig…