16 papers
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
Yang Zheng, Hao Tan, Kai Zhang +4
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…
MeshFlow: Mesh Generation with Equivariant Flow Matching
Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan +6
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permuta…
Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing
Kiyohiro Nakayama, I-Chao Shen, Ruofan Liu +3
Practical garment design spans two modes: intuitive creation from high-level intent, such as a reference image or text description, and complex low-level editing across 2D sewing p…
Gradient Descent Provably Solves Nonlinear Tomographic Reconstruction
Sara Fridovich-Keil, Fabrizio Valdivia, Gordon Wetzstein +2
In computed tomography (CT), the forward model consists of a linear Radon transform followed by an exponential nonlinearity based on the attenuation of light according to the Beer-…
pi-Flow: Policy-Based Few-Step Generation via Imitation Distillation
Hansheng Chen, Kai Zhang, Hao Tan +3
Few-step diffusion or flow-based generative models typically distill a velocity-predicting teacher into a student that predicts a shortcut towards denoised data. This format mismat…
Gaussian Mixture Flow Matching Models
Hansheng Chen, Kai Zhang, Hao Tan +5
Diffusion models approximate the denoising distribution as a Gaussian and predict its mean, whereas flow matching models reparameterize the Gaussian mean as flow velocity. However,…